While its functionality is still present, the model it's trying to load no longer exists, so attempting to mount a Saddle without a valid model crashes the game. It has unique animations for Sackboy, and a tweak that kills the rider when the creature being ridden dies. The gadget is also invisible and impossible to select, move or otherwise manipulate with the Popit Cursor the only known way to use the Throwable Handle in Create Mode is to import an object from an early version of the game with the gadget already attached to it.Ī variant of the Controlinator that can be placed on Sackbots, allowing Sackboy to ride and take control of them. Thrown objects do not have collision by default, but equipping another Powerup can restore the object's collision. It has tweaks for throw strength, how long objects live before despawning, and whether or not a throw arc is displayed to show where thrown objects will go. One of four Powerup Handles that were removed from the game, the Throwable Handle allows you to create Powerups that can be thrown.
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